Released Mods[]
MOD Name | Author | Short Description | Misc |
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Navy Invaders | Eugen Systems |
The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I. opponents trying to destroy your base with hordes of aggressive warships! There's no base building or resource management in this mod. You will start the game with a Shipyard, which can build only naval units. (Amphibious ships can however build ground troops, and carriers can build aircraft.) You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry. The objective is to destroy the enemy shipyards -- as soon as a player's shipyard is destroyed, he's out of the game. Note that Shipyards autoheal themselves, but can't be repaired otherwise. Under the Options tab, you can adjust the A.I. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible... |
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Battle of the Alamo Mod | Eugen Systems | Your mission is simple -- defend your HQ at any cost!!!
The A.I. will launch one vicious assault after the other, every two minutes, against your defenses -- don't even bother trying to destroy the A.I.'s HQ as it's indestructible! The A.I. only has one difficulty setting: DEADLY! Instead, use the "Time to survive" option (10, 15, 20, 25, 30 min, or forever!) to decide the length (and thereby difficulty) of the game. On larger maps, you can also add more than one A.I. for an additional challenge. At the end of the game, you will get a summary screen with your time setting, number of A.I.s and map played -- simply take a screenshot of this (and save your game replay as proof!) to earn bragging rights on the fan sites! You can't have any A.I. allies, and all A.I.s are always on the same team -- you're all on your own, buddy! |
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General Changes Mod (GCM) | Blahdy | The goal of "General Changes Mode" (GCM) is to modify certain aspects of the gameplay to bring the
game closer to that of real-world weapon systems as possible, while keeping the balance. Also more cheat codes are being added to add additional fun to the game, for people who are doing offline skrimishes and single-player games. |
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BuckyBoys_MOD | BuckyBoy |
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AI Special Forces Mod | Salsifi | The mod applies to all AI, and introduce new behaviors for each level of difficulty and each side.
There are 9 behaviors for USA, 7 for TFT and 8 for CS. They are selected randomly at the beginning of the game to diversify the player's experience in skirmish. The mod includes : - Optimised build orders depending of each side - A whole new definition for AI units and their goals in order to AI uses them better - Three specific behaviors replacing the easy, medium, hard levels. Levels of difficulty don't mean nothing now (I'll try to replace the labels in a next version) - Description : -> Easy : Act like a support AI, no more the easiest AI of the three, she doesn't cheat and is now competitive -> Medium : The most common AI, she will use all units to take control of the battlefield -> Hard : Three behaviors for each side through the tech tree surprise ! |
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AI Infantry War Mod | Henry | <Short Description> |
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HighTreason : AI Revenge | [RW]Tiger | <Short Description> |
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<MOD Name> | <Author> | <Short Description> |
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<MOD Name> | <Author> | <Short Description> |
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In Progress[]
MOD Name | Author | Short Description | Misc |
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Air Power Mod | TerranUp16 | The Air Power Mod will be a full conversion mod for Act of War: High Treason. The mod will not only add large amounts of modern aircraft (from the F-15E, to the F/A-22A, to the Eurofighter, to the SU-47, the APM will have it all), but will also modify AoW entirely to be based around an air war. Ground units will still be present, but they won't be directly controllable. Battles will take place on either land, sea, or land + sea maps. Players will start with either bases or naval fleets, with either an airfield or aircraft carrier forming the center of their starting base or fleet. The mod will focus around an air war, and will revamp the air systems to allow for multiple aircraft configurations, behavior, etc... The mod will focus on realism, with each missile looking as it should, and correct launching animations. The mod will include four campaigns and a chillingly realistic story, as well as skirmish and online play modes. |
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Terminator: The fall of Skynet | RickiusMaximus | Battle hunter killers in a ruined city, scavenging equipment and makeshift buildings, your fighting for your life! |
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Anacondria: Rising | 10C | Coming Soon |
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European Front | Unknown | Unknown |
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<MOD Name> | <Author> | <Short Description> |
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