“ | No armor is coming down here. - Kornet missile |
” |
The Kornet Anti-Tank Missile System is the Consortium's anti-armor infantry team. They have decent vision range, and the ability to fire beyond their LOS.[1]
Background
The Kornet is a Russian anti-tank guided missile (ATGM). It is intended to deal with main battle tanks and to engage slow and low flying helicopters, but is not intended to fully replace previous systems, due to the cost.
The Kornet team's helmets (possibly Sfera with anti-fragment glasses) and urban camouflage are similar to that of the Russian OMON.
Overview
“ | We're going in! - Kornet missile |
” |
The Kornet missile are good to pick off TFT defenses should they decide to turret spam. Placing them in BTR’s gives them a +0.5 firepower bonus, making them very effective in fighting off Strykers and Spinners since they can transported in and out of the BTRs at will. However if the enemy has Spinners, Kornet teams should not be relied on for too long.
See also
9M133 Kornet on Wikipedia
- RPG-7 soldier, Another Consortium anti-tank infantry
- Heavy sniper, Task Force Talon anti-tank counterpart
- Javelin missile, US Army anti-tank counterpart
- OSCW, Task Force Talon squad counterpart
- Mortar squad, US Army squad counterpart
References
- ↑ Eugen Systems, Atari, Act of War: Direct Action. March 15, 2005
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