Act of War Wiki

Abrams under your command.
- M1A2 Abrams

The M1A2 Abrams is a main battle tank used by the U.S. Army during the events of the Oil Crisis and the Day of the Consortium.[1]


Copy, I'm on it.
- M1A2 Abrams

With its immense firepower and nearly impenetrable armor, the M1A2 Abrams is the most powerful ground unit on the battlefield. However, its lack of versatility and it being rather slow makes it vulnerable to helicopters and large groups of antitank infantry, so make sure to escort it with Avengers, Apaches, and Marines loaded in armored personnel carriers. But that said, it is what that makes the overall vehicle the cheapest main battle tank, costing less than the Spinner or Akula while being also the most heavily armored vehicle in the game. Moreover, the reduced mobility is not necessarily a bad trait as it will synergise well alongside infantry and keeping up with each other's mobility while taking some of the punishment for them.

The M1A2 Abrams can be upgraded with Full Spectrum Active Protection (FSAP). The upgrade allows for the activation of an advanced system of AT missile countermeasure for the Abrams. When activated, the tank becomes immune to all incoming fire for six seconds, after which a one minute recharge time is needed before the system can be reactivated.

This makes the Abrams, already one of the strongest ground units in-game, even more powerful as proper timing allows it to be protected from even aircraft missile fire or any other ground fire.


Big gun rolling.
- M1A2 Abrams

The mission of the M1A2 Abrams tank is to close with and destroy enemy forces using firepower, maneuver, and shock effect. The M1A2 is being fielded to armor battalions and cavalry squadrons of the heavy force. In lieu of new production, the Army is upgrading approximately 1,000 older M1 tanks to the M1A2 configuration. Going from the M1A1 to M1A2, the Army did several things that significantly reduced ballistic vulnerability, adding dual, redundant harnesses components, redundant data buses, distributing electrical power systems so all the power controls are not in one place.

The M1A2 is the second major block improvement to the Abrams Tank System. The current product configurations include the Intervehicular Information System (IVIS), Commander's Independent Thermal Viewer (CITV), a Position/Navigation System (POS/NAV), an Improved Commander's Weapon Station (ICWS) and integration of the vehicle electronics system through the use of a dual redundant data (MILSTD 1553D) and utility bus architecture. In August 1999 the production configuration will include the System Enhancement Package improvements. These improvements include the 2nd Generation FLIR; Embedded Battle Command (EBC) command and control software; a Management System (TMS); and an Under Armor Auxiliary Power Unit (UAAPU). In addition to a program to upgrade previously procured M1 tanks to the M1A2 configuration, the Army provides management for the M1A2s sold to Saudi Arabian and Kuwait FMS customers.


DA Portrait Abrams FSAP.png Full Spectrum Active Protection
Improves resistance to damage for six seconds. Capability takes one minute to recharge. Requires Full Spectrum Active Protection upgrade.


DA Portrait Abrams FSAP.png Full Spectrum Active Protection
Costs $2500. The FSAP upgrade allows the activation of an advanced system of anti-tank missile countermeasures for your Abrams tanks. Once activated, the M1A2 Abrams will be completely protected from all incoming fire for six seconds, after which it takes one minute to reactivate the system.



  • During Operation Rushmore in the campaign, the player will encounter numerous Consortium commandeered Abrams tanks, these are much weaker than the ones the player use, possibly to make the level less difficult.
  • In a one on one fight, the Abrams will destroy both the other faction's equivalent high tier tanks. The Akula for the Consortium, and the Spinner drone for Task Force Talon.

See also


  1. Eugen Systems, Atari, Act of War: Direct Action. March 15, 2005