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Mercenaries are hired at a building called the mercenary command post.[1] Mercenaries require an initial insurance fee, and charge a smaller rolling fee at five-second intervals. The insurance fee is completely or partially refunded when the mercenary team is released, depending on the number of surviving units and their total condition. Mercenary units cannot gain veterancy. Only one instance of a particular mercenary team is available at any given moment, but it is still possible to have multiple different teams, though building more Mercenary Command Posts will not grant additional benefits. Mercenaries come in three categories, with slightly different deployment costs and upkeep:

  • Official mercenaries: deployment $5000, upkeep: $100/6 seconds.
  • Unofficial mercenaries: deployment $10000, upkeep: $200/6 seconds. Requires upgrade.
  • Illegal mercenaries: deployment $15000, upkeep: $300/6 seconds. Requires upgrade.

When being deployed, most mercenaries will land a reconnaissance helicopter to scout the drop zone. If this helicopter is destroyed before it can finish surveying the area, deployment will be cancelled and the deployment fee refunded. Alternatively, the player can manually cancel said deployment and receive a full refund immediately. In the case of Iron Rain, Death Wing and Shadow Hawk, the player only receives a 90% refund, as they simply fly to their designated target. When released, Mercenaries no longer respond to any commands while waiting for their respective helicopters. [1]

Mercenaries can be deployed anywhere on the map. However, the further it is from the command post, the longer they take to arrive (the amount of time they take is calculated in seconds, but the evac timer is always 10), during which the helicopter itself and air units are vulnerable to attack. The upkeep fee is constantly charged even before the mercenaries are deployed. For land-based mercenaries it may be safer to deploy them closer and command them directly to their target. The mercenary scout helicopter can also be used as a de facto scout by the player, since it will reveal a small area around itself when it lands, although it cannot detect stealth units.

Units[]

Official mercenaries[]

Unofficial mercenaries[]

Illegal mercenaries[]

References[]

  1. 1.0 1.1 Eugen Systems, Atari, Act of War: High Treason. March 24, 2006

See also[]