“ | S.H.I.E.L.D unit ready. - S.H.I.E.L.D |
” |
The S.H.I.E.L.D. is an advanced multipurpose anti-ground and anti-helicopter heavy infantry.
Background
The S.H.I.E.L.D. unit, which stands for Super High-Speed Infantry Electronic Defense System, is a prototype of the CID (Cybernetic Infantry Device) unit of the next century.[1]
Used by Task Force Talon's elite soldiers, the S.H.I.E.L.D. unit itself is a robotic exoskeleton designed to support carrying a heavy machine gun as well as a fast anti-tank missile launcher and Kevlar armor to resist light missiles and shells.
Overview
“ | Locked and loaded! - S.H.I.E.L.D |
” |
The S.H.I.E.L.D. is a medium unit that pushes the true capabilities of infantry. Its suit can stand up to some punishment of heavy caliber fire.
Its light gatling gun is a pure anti-infantry weapon that can also easily engage helicopters. Meanwhile its fast-firing missile launcher mode can quickly make light work of vehicles, tanks and buildings. The S.H.I.E.L.D. unit can be upgraded with millimetric radar for stealth detection which further augments their scouting ability.
The S.H.I.E.L.D. as both a bio and a mechanical unit, has a unique trait of being able to have its lost health replenished by both medavac healing units / structures as well as a vehicle-repairing units. That means it can be healed not only by medavacs, the hospital and the Nanowave Healing Center, but also by units and structures that repair vehicles like the Repair FAT-V and the USA's repair depot.
Abilities
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Switch to Gatling mode Effective versus infantry and helicopters. |
Upgrades
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Millimetric radar All S.H.I.E.L.Ds get a millimetric wave radar providing them with stealth detection capability. |
Gallery
See also
References
- ↑ Eugen Systems, Atari, Act of War: Direct Action. March 15, 2005.
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