Many real-time strategy games employ a superweapon, a very powerful, near if not limitless range, endgame weapon with large tech requirements and high costs. Popular examples of superweapons are the ion cannon from Command & Conquer and the nuclear missile from StarCraft.
In Act of War, superweapons take on the form of tactical weapons.
- US Army - Wolverine missile silo
- Task Force Talon - Mjolnir super-heavy howitzer
- Consortium - Falling Star uplink
Counter-tactical weapons are weapons that intercept enemy tactical weapons.